A tech entrepreneur and writer with over a decade of experience in digital transformation and startup ecosystems.
The post-apocalyptic TV show has come back to its platform, and it's fair to say that viewers were agreeably astonished by the quality of its first season. By depicting the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it succeeded in capturing different facets of the player's experience.
There was Lucy the vault dweller, attempting to uphold her morals and learning that the ruined world made that incredibly hard; Max, the Brotherhood of Steel rookie, who begins to question his faction's dogma and causes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a standout performance who has completely shed any moral compass out in the contaminated wilderness.
The debut season's finale disclosed a major secret about who helped cause the atomic conflict that condemned a population in underground vaults for centuries. It also raised several enigmas unanswered for the second season – and, now, hopes are considerably elevated.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator.
“Starting the initial season, everyone’s like, ‘Just get it right’,” states Todd Howard. “We are thrilled with the feedback to the show, so this time people are coming in with more excitement and different expectations.”
The second season is taking place in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and cast in the series, despite the fact that it was somewhat buggy at launch.
“It’s more of a sun-baked feel, a Southwestern essence, that’s so key to that game,” explains the co-creator. “That parched, desolate Route 66 vibe of the game is so much rewarding to incorporate into the show.”
In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators hint that it does reference the gamer's experience.
The Fallout TV series is notable for its tangible quality – its creators insisted on physical models and sets were built, reflecting the improvised nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments another of the showrunners. “The primary goal of an translation, especially of a interactive medium, is to seem like it’s tangible.”
In fact, virtually every element you see on-screen is physical, even the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are brought to life with puppets, and were by all accounts quite terrifying up close.
The Fallout series resonates because it is developed by skilled directors who are also passionate gamers, in collaboration with the game developers behind the source material. This common understanding for the universe is apparent in the end result.
The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, marking a change from the previous season. This approach will foster a different audience reaction, something the showrunners themselves are excited to witness.
“It delves deeper, it’s larger in scale, it’s wittier, it has a lot of revelations,” promises the game director. “I can't wait to seeing what people think.”
A tech entrepreneur and writer with over a decade of experience in digital transformation and startup ecosystems.